Flirting with accidentals
Ever listen to one of my songs and hear it go out of key slightly? Isn't it exciting? It sounds like a really bold move to use that yanks away the familiarity of the music and has you guessing what's coming next. Now, I don't do this intentionally. I tend to use them in areas where sections repeat to give emphasis on the slight change compared to the other sections.
Music production is a form of creative art and I think small things like this should be appreciated more. It doesn't need to be done throughout a piece and can be reserved for adding a slight 'garnish' that grabs the listeners attention. I wouldn't say flirting with accidentals is a unique aspect of my music production that makes me stand out, but depending on the key and mood of the song, it can change whether that accidental makes the song sound funky or more manic.
Aleatoric music
When I was developing 'Aukai: Tidestar' as part of my third year project for game development, I was in charge of designing the soundtrack for the game. My very first draft was using aleatoric music and "water" instruments. Aleatoric music is a concept that I have picked up from high school music class and I am intrigued by its elements and structure - although I guess it's lack of structure would be more of a fitting way to describe it.
With the instruments and style of music I was writing for the game originally, I was playing around with using accidentals and layering them over each other randomly. I decided against using that style when I redesigned the title screen music and our game's vision was more clear.
